Hearts / Belief

A narrative dynasty strategy RPG
The crown is yours.
The consequences
are everyone’s.
Rule through people. Choose what you stand for.
Build the legacy your heirs will inherit.
In development · PC / Steam planned · No release date yet
A kingdom is more
than its king.
Arthurian Britain, around 500 AD. Beyond the court are fishing coves, working towns and people with lives of their own. Every order reaches someone.

Who will you be
when everyone needs
something from you?
Hear the petition.
Live with your answer.
Royal Suit is being built around a personal kind of rule: conversations, competing loyalties and the people affected by your decisions.

The stalls are closing.
Your people are still at work.
Pay for a late session, rearrange the daylight market, or keep the hours? A small town’s problem becomes your decision.

A court full of voices.
One person must decide.
Listen to governors and advisers. Their responsibilities give them reasons to disagree. Your answer belongs to you.
What will your heirs inherit?
The larger ambition is a dynasty shaped by its rulers: relationships, obligations and decisions that outlast a reign.
An evolving Unity prototype. Town development, trade and illustrated decisions are in testing. The full campaign and dynasty experience are still in development.
What Suits You?
Four governing philosophies. No easy division between right and wrong.
Spades / Truth
“I accept what is true.”
Reality and the weight of consequences.Clubs / Action
“I do what must be done.”
Force, survival and resolve.Diamonds / Order
“I create stability.”
Power, control and the price of security.A kingdom
in the making.
I’m Tyler Trahan, a robotics software programmer building Royal Suit. Follow the art, the decisions and the work of bringing this world to life.

Inside development · Illustrated decisions
Let the consequences
have a human face.
Situation and aftermath illustrations now accompany decisions in the prototype. The people affected belong in the picture.
A note from Tyler
From a text village
to a living realm.
Royal Suit began as a village simulation. Now I’m working toward a game where growing a town means talking to the person responsible for it—and finding the resources to make your promises real.
Follow the development journal ↗Independent development · Fishbone TechnologiesTHE NEXT CHAPTER IS STILL BEING WRITTEN
Be here when
the crown changes hands.
Development notes, new artwork and launch news.
A place on the list, at the beginning of the story.
No release date is announced. PC / Steam is planned, with iOS and Android also intended.
